56 International
  • Home
  • Registration
  • Team Registered
  • 56 Game Rules
  • Tournament Rules
  • Score Sheet
  • 56 Manual
  • Past Winners
  • Gallery
  • 56 Corner

"Let's Have a Successful Game Together"


56 International Game Rules 
 

1. General 56 Game Rules and Objectives
 

1.1 The object of the game is to obtain a higher score of points than the opposing team at the end of a session or regulation play. Two partnerships of three players each are needed to play 56. A minimum bid of 28 in suits or no-trumps is mandatory for the lead player, seated to the immediate right of the dealer. This will be followed by bids by other players in turn in a counterclockwise direction up to a maximum bid of 56 in any of the four suits or no-trumps
 
1.2 The following point scoring system will be maintained for all individual deals, and points will be recorded in score sheets, Cumulative scores will be determined at the end of each session or regulation play.


 Chart 1.3
 
Bid or Contract                                                  Points awarded to declaring              Points awarded to opponents
                                                                             Side when contract is made              when contract is defeated

  From 28 through 39                                                        1 Point                                              2 Points
  From 40 through 47                                                        2 Points                                             3 Points
  From 48 through 55                                                        3 Points                                             4 Points
               56                                                                        4 Points                                              5 Points

In the event of doubling, one additional point will be awarded. When redoubled, two (2) additional points will be awarded.

2.  Dealing of Cards
 
2.1  Cards are to be dealt first by the player determined by the draw. The next deal is to be performed by the player sitting immediately 
        to  the right of the dealer and so on. Cards will be dealt four at a time, face down in a counterclockwise direction in two (2) rounds.

 2.2 The dealer will shuffle the cards thoroughly using both hands. Table flopping (as is done in the game of Rummy) is not permitted.

 2.3 The cards are then offered to the player seated immediately to the left for “cutting”, an action of re-stacking performed by one hand in a          single motion. Multiple re-stacking is not allowed.

 2.4 Re-Deal of Hands: The following infractions when occur will cause the hand to be re-dealt by the same dealer who caused the                         constraints:
      1. If any card is exposed during the process of the deal.
      2. If any in-ordinate number of cards is dealt to any player (e.g. one player is dealt 9 cards 
and another 7 etc.).
      3. If a player is dealt all 8 cards in the same suit.
      4. If a player is dealt all 8 Jacks.
      5. If after the bid and during the play it is discovered that the defending team is collectively void 
in trumps.
      6. Out of turn shuffle will reshuffle if it is find out before the release of first card by the leading player.
      
 3. The Bidding (Auction): All bidding shall be confined to the patterns approved by the framers and shall uphold the spirit of gamesmanship.       Indicative bidding, signals, body gestures, diversionary non-bid-dialog/disturbance etc. are not permitted and will attract penalty points         as determined by appropriate authority. All arbitration should start at the deal table and a consensus solution between the contesting             teams is the best way to resolve any issues.
    
     The Rules Committee shall invoke its authority only when requested by one or both competing teams:
      3.1 It is mandatory for the lead player to bid a minimum of 28 in any suit or no-trump.  A ‘pass’ by him/her means the bid is ’28 no                           trumps’.  The others can elect to ‘passes or ‘raise the bid’ at their ‘turn’.  Bidding ‘turn’ occur in an anticlockwise direction beginning                   from the 
lead player. Bid/No Bid is also mandatory for each player at each of his turn. Silence or contemplation by a preceding player               shall not be construed as a No-bid. 

      3.2 Bidding is permitted only at one’s turn.  Out of turn ‘bidding’ or out of turn ‘discarding 
card’ can result one time warning and after that               in a penalty of one (1) point if objected to by the opposing team, no other restrictions. A “Double” or “Re-double” bid out of turn will
             result the same as above.
            Double can change any time and Redouble cannot be changed.
     
3.3 The bidding ends when a player proposes the highest ranked contract.  At this time, the ‘bidder’ is allowed a one-time ‘self-raise’ to a                higher score ceiling of 40, 48 or 56 in the same ‘suit’. ‘Doubling’ and ‘Redoubling’ are allowed after the self-raise; but no other bidding
            is allowed.

 
Rules of Bidding.
(1)  Numbers: As in 28 through 56 used with suits and as in 1, 2 etc. used with plus
(2)  Suits: Clubs (  ) Diamonds ( ¨ ) Spades ( ª ) Hearts   ( © )
(3)  Plus:  Addition to previous bid. A plus 2 Diamond bid for e.g. after a 29 Spades bid will establish the current bid as 31 Diamonds.
(4)  No- trump: Denotes top ranked card of the lead suit wins trick; there is no ruffing.
(5)  Noes: This is used to indicate void in the suit bid by the previous bidder; if this becomes the contract, no-trump will be effective.
(6)  Pass: Generally used to denote “No Bid”, and to pass the bid to next player. Also used in a convention to denote low-key hand as in “28             Pass”, which when becomes a contract 
will revert to 28 No-trumps”.  It can be used only with Numbers in a bid (e.g. 28 Pass,56 pass etc.)         A higher  bid of pass with number is permitted. (e.g. 37 pass after a previous bid of 36 spades. If every one passes, it is played as 37 No-           trump). Use “Pass” only with certain limitation, please see examples of limitations.
       A certain order of these terms used in bids is explained below.  A maximum of three terms 
in one bid are allowed, but not necessarily all         the combinations.  Given below are the bids and its order of the terms that are allowed and will be known as "approved bids".

Approved bids:
1.   Number followed by suit - e.g. 28 Clubs
2.   Suit followed by number - e.g. Clubs 28 (generally known as reverse bid)
3.   Number followed by 'No-trump' - e.g. 28 No-trump
4.   Number followed by 'Noes’ - e.g. 28 Noes
5.   Number followed by pass -- e.g. 28 Pass
6.   Plus, followed by suite... e.g. Plus Diamonds
7.   Suite followed by plus... --e.g. Diamond Plus (part of reverse bid)
8.   Plus, number, followed by suit - e.g. Plus One/Two Diamonds,
9.   Suite followed by plus, number - e.g. Diamond plus one/Two (part of reverse Bid)
10. Plus, number followed by 'Noes - e.g. Plus One No’s
 

Not approved bids
1.       Terms like minus, more, Adhikam Onnu (+1)
2.       Plus one Noes/plus No-trump without number at the start of the bidding (very first call)
3.       Number, plus followed by Suit…e.g. One plus Diamonds, Two plus Diamonds or one plus Noes
4.       Reverse bidding with pass e.g. Pass 28, pass 56 etc.
3.4     To bid in a suit, the bidder must hold at least one card in that suit. Any violation will attract penalties equivalent to violation of                         Cardinal Rule (see article 3.9)
3.5     No review of bidding will be permitted, except in the case of an immediate bid too feeble to be heard or in the case of a distraction                 caused by third parties or caused due to mitigating circumstances. In case of dispute, judging committee will rule.
3.6     Pass bids are generally considered as “No Bid” with the exceptions listed above.
3.7     “Double” is considered as a bid. Double does not increase the numeric value of the bid. All other 5 players have the option to overbid it            or any of the 3 players whose team’s bid 
has been doubled may redouble it at one’s turn. A re-double also signifies end of the
           bidding for that particular deal.
3.8     If any player holding a constraining hand as described in article 2.4 fails to disclose this when occurs, the team shall be penalized for              violation of “cardinal Rule” as detailed in 3.9.

3.9     If any player holding a constraining hand as described in article 2.4 fails to disclose this when occurs, the team shall be penalized for               violation of “cardinal Rule” as detailed in 3.10.
3.10   Cardinal Rule: Each player shall follow through with the same suit “in play”, if the player holds at least one card in the same suit.                     Obligation discussed in 3.9 above is also added as a part of the cardinal rule.
           
           Review of eight tricks played in the game is allowed at the end of the game. Players must 
play all eight cards on the table visible to                 all players and for violation will attract a penalty of one point if objected to by the opposing team. No external referee or umpire will             be assigned for any match. The progress of the matches is to be monitored and recorded by the players themselves.  If any member                 is caught violating the ‘cardinal rule’ (defined above), the team shall be penalized by awarding the ‘deal’ and three additional points to             the opposing team.  ‘Awarding the game’  means one of the following:
            (i)   If the declaring team has violated the rule, the contract shall be considered defeated
            (ii)  If the defending team has committed the infraction, the contract will be declared

                   as made.
 
 4.0    Play of the Hand
 4.1   After completion of the bidding by auction, a contract is recorded at the table. Play of the hand will now commence.
 4.2   Out of turn leading is not allowed. Any infraction in this regard whether intentional or not, 
can result one time warning and after that              in a penalty of one (1) point if objected to by the  opposing team, no other restrictions.
4.3   A card exposed and placed on table can not be retired and substituted with another card from the same suite unless extenuating                     circumstances.  Extenuating circumstance is the  accidental slip from the hand  before a play is commenced or rather  a new lead in                 play is commenced. 
 4.4   A deal shall not be abandoned once the play has commenced. If the deal sequence is erred unintentionally, it has to be identified prior           to the commencement of the play to effect correction. However, the total number of deals in the session has to be maintained for                     uniformity and game control. Review of closed tricks will not be permitted after a new lead is in play on the table.
 4.5  Players of a team can interchange or rotate their seats at anytime during the session, provided that this is affected before the cards are          dealt. Any team can opt to interchange all 3 seats with the opposing team after half way stage of the session. This option will
        be restricted to one occurrence during the entire session.
 4.6  All players are obligated to identify and opt for reshuffle in the event he is dealt a 
constraining hand. A constraining hand is non-                    playable and is characterized by (1) He is dealt all 8 Jacks and (2) He is dealt 8 cards from the same suite. Failure to comply will attract          a penalty of 3 points besides points awarded for forfeiting the deal.
 4.7  Control of the play is the responsibility of both competing teams. If dispute still persists, Rules Committee will deliver ruling on the                dispute. The decision of the Rules Committee shall be final and binding.
 4.8 
 If a player tables two or more cards end of the play, it is declaration of claim of all remaining tricks. If the opposing team challenges                 this claim, they have an option to simulate the play and establish any possibility of obtaining a single trick using any permutation or               combination. If that possibility is established, and then all remaining tricks will be claimed end-block by the challenging team. This                 however does not affect the status of tricks already won prior to the challenge.

5. Scoring.
 5.1  At the end of bidding, the designated scorer (usually one player of any team) shall enter 
the value of the bidding (contract) into the                score sheet. The play can commence only after this task is completed.
 5.2  At the end of play of each hand, points amassed by each team are counted and compared to the contract. If the contract is made, the                requisite number of points as enumerated in chart 1.3 
is entered in favor of the declaring team. If the contract is found defeated,                      requisite points (refer chart 1.3) are entered in favor of the defending team.
 5.3  The score sheet shall be  accessible  to both teams for verification. Score keeper must 
announce the game score after every six deals                 and also last six deals. At the end of the session the cumulative points scored by each team are tabulated and verified.
 5.4  The team scoring highest cumulative total points is declared the winner of the session and will be awarded 3 match points in                           Preliminary round.
 5.5  If an illegal play ('kallakali') is caught and proved by the opposing team in any rounds, the team who caught the illegal play will win               that particular game and an additional 3 points will be awarded. For eg, 40 Clubs is called by Team A in preliminary round 9th game               and Team B caught the illegal play and proved to Team A, Team B will get 3 points for the 40 Clubs call and and additional 3 points for           the illegal play. So for the 9th game, Team B will get 3 + 3 = 6 points.  The same rule applies for Preliminary Rounds, Round of 32, Pre-             Quarter, Quarter Finals, Semi-Finals and Finals. 
         Note: Tournament Rule Committee will be the final authority to decide any dispute and the decision by them is final.      
  
​        
Tie-Breaker.
 5.6.  A tie during regulation play (18 deals) will earn one (1) match point for each team, the tie will be broken by playing one more                         deal (19) and winning team get one more point. Score of the 19 deal is not considered for the final tally for ranking. Who will deal the           19th game should be decided by drawing the highest 56 cards.
 5.7.  Knock-Out rounds tie-breaker will be decided by playing another 3 games (best of 3) and the winner will be decided. Who will deal
         first in the best of three games need to considered between the teams by drawing the highest 56 cards.

 
6.  Ranking.    

  6.1  In the preliminary round, teams will be ranked using the following four rank criteria in the order in which they are listed below: 
          R1. Total Points - 3 points for winning, 2 points for winning a tie-breaker, 1 point for losing a tie-breaker, 0 point for a straight loss
          R2. Total capped (capped at 5) score differences earned in the winning games.
          R3. Total uncapped score differences earned in winning games.
          R4. Total score received in all preliminary rounds (in both winning and losing games).

Note: If two teams are tied for the same rank after applying the above R1 criteria, R2 criteria will be applied to determine which team among them get the higher rank. If the R2 criteria also fails to determine who gets the higher rank, R3 criteria will be applied, if the R3 criteria also fails to determine who gets the higher rank, R4 criteria will be applied.

Round of 32 will be decided from the above Ranks:
​First Rank will play against 32nd Rank, Second Rank will play against 31st Rank, Third Rank will play against 30th Rank and so forth.

Round of 16 (Pre-Quater) will be decided from the above Ranks:
​First Rank will play against 16th Rank, Second Rank will play against 15th Rank, Third Rank will play against 14th Rank and so forth.

Round of 8 (Quarter Final) will be decided from the above Ranks:

​First Rank will play against 8th Rank, Second Rank will play against 7th Rank, Third Rank will play against 6th Rank and so forth. Quarter Final will be one game of 24 shuffles.

Round of 4 (Semi-Final) will be decided from the above Ranks:

​First Rank will play against 4th Rank, Second Rank will play against 3rd Rank. Semi-Finals will be one game of 24 shuffles.

Championship Round will be decided from the above Ranks:

Winners of the Semi-Finals will play for the 56 International Championship by playing 3 games of 18 shuffles.

Second Runner-Up:
​Semi-Final losers will play for the Second Runner-Up, only one round of 24 shuffles to decide the winner. Loser will be declared as the Third Runner-Up.
​

Web site E-mail : 56international@gmail.com                             56 Group E-mail: 56international@googlegroups.com

© Copyright  56 International


Powered by Create your own unique website with customizable templates.